Live video of Joe Salina killing the DJ.
I recorded a video of the gameplay (no audio). This isn’t actually from the event, however. I will upload something from the event shortly.
Concept art for the Vic-Viper-wannabe ship in our game. We were originally going to make it vertical, but ended up going horizontal since we couldn’t easily go tate on the display, and because I wanted to make some bullet patterns that had gravity effects.
Team Canvas went to ArtHackDay (arthackday.net) this weekend. For our project, we decided to work with the team working on ScratchML (scratchml.com) to create a shooting game. What started as a joke by Timothy, “let’s convert ScratchML to BulletML”, became a really fun two-day project. Here’s a quick synopsis of the game:
The title: aliensthatlooklikeskrillex.tumblr.com
The backstory: Aliens are trying to communicate with us through dubstep, we interpret these actions as hostile and go on the offensive. Destroy the aliens.
How it works: The DJ controls the boss ship. We are receiving the ScratchML data in realtime from the turntables, so his/her actions directly affect the bullet patterns and movement of the ship. As the player you can dodge and shoot back. It’s a head to head battle of player vs. DJ. Others can participate as well: the Twilio integration allows people to text a number if the DJ sucks, and their text will appear on screen and damage the boss ship.
We had a great time at arthackday. Thanks to everyone involved, the sponsors (hey that includes us!) for the food and drink, the 319 Scholes team, the ArtHackDay team, everyone that showed up to the event and battled the DJ, and especially the ScratchML team.
And if you’re still interested, learn more about us.